Sunday, July 23, 2006
Irrlicht can now load b3d files (both levels with lightmaps and animated characters) thanks to Luke who wrote a loader class for it!
You can find out more about it here:
Also, Omaremad wrote a python script that simplifies UV mapping for level editing in Blender, making it a similar process to creating content in editors like Deled, cshop or radiant. Very useful, and can be used in connection with Murphy's OCTTOOLS to get a lightmapped level running in Irrlicht. Info here:
Friday, July 21, 2006
Hey Guys! Long time!
I'm glad to announce that thanks to a joined effort (of almost 15 people) Kerkythea has released its first animation (walkthru) project. For those who don't know, Kerkythea (Kt) is a free and powerful raytracing-global illumination renderer that uses unbiased algorithms similar to the ones Maxwell render uses. It has exporters for several 3d packages like 3dsmax, Gmax, sketchup, blender and soon Silo.
Read more about it here:
ps. I'd also like to personally thank Joe Olivieri from the Irrlicht's developer center for supporting us and for letting us host the project files on his servers. Thanks a ton Joe!
Irrlicht Developer's Center
It's great to see people from free projects helping each other!